Free Download Games Project Aftermath (mediafire)
 With its roots deeply in the X-COM series, the game combines  elements of strategy with squad-based tactics. The game therefore  consists of two separate parts which are played alternately: A strategy  phase in which the player controls and expands his organization, and a  tactical phase in which player-controlled units do battle with alien  enemies.The strategic phase allows the player to outfit his/her troopers for  action, acquire new equipment and personnel, and conduct research to  enable the production of more advanced equipment. Mission markers pop up  on the globe indicating locations where a team can be dispatched to do  battle. Winning or losing a battle may have the effect of expanding the  player's territory, allowing more access to resources which enable  further expansion. This is much in line with the X-COM strategic mechanics.The tactical game can be described as pause-based real-time combat.  All combatants on the tactical battle area move and act simultaneously,  rather than using turns. The player can pause time (or tell the game to  automatically pause on certain events), and issue orders to his/her  troopers, which will only be carried out once time is unpaused. Also in  deviation from the X-COM series, the battlefield is presented in  fully rotatable 3D, and as such dispenses with the technical limitations  of isometric view.
With its roots deeply in the X-COM series, the game combines  elements of strategy with squad-based tactics. The game therefore  consists of two separate parts which are played alternately: A strategy  phase in which the player controls and expands his organization, and a  tactical phase in which player-controlled units do battle with alien  enemies.The strategic phase allows the player to outfit his/her troopers for  action, acquire new equipment and personnel, and conduct research to  enable the production of more advanced equipment. Mission markers pop up  on the globe indicating locations where a team can be dispatched to do  battle. Winning or losing a battle may have the effect of expanding the  player's territory, allowing more access to resources which enable  further expansion. This is much in line with the X-COM strategic mechanics.The tactical game can be described as pause-based real-time combat.  All combatants on the tactical battle area move and act simultaneously,  rather than using turns. The player can pause time (or tell the game to  automatically pause on certain events), and issue orders to his/her  troopers, which will only be carried out once time is unpaused. Also in  deviation from the X-COM series, the battlefield is presented in  fully rotatable 3D, and as such dispenses with the technical limitations  of isometric view.
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